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Exploring non-reversing magic mirrors for screen-based augmented reality systems

机译:探索基于屏幕的增强现实系统的不可逆魔镜

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Screen-based Augmented Reality (AR) systems can be built as a window into the real world as often done in mobile AR applications or using the Magic Mirror metaphor, where users can see themselves with augmented graphics on a large display. The term Magic Mirror implies that the display shows the users enantiomorph, i.e. the mirror image, such that the system mimics a real-world physical mirror. However, the question arises whether one should design a traditional mirror, or instead display the true mirror image by means of a non-reversing mirror? We discuss the perceptual differences between these two mirror visualization concepts and present a first comparative study in the context of Magic Mirror anatomy teaching.
机译:基于屏幕的增强现实(AR)系统可以作为进入现实世界的窗口而构建,就像在移动AR应用程序中经常使用的那样,或者使用“魔镜”比喻,用户可以在大型显示器上看到带有增强图形的自己。术语魔镜意味着显示器向用户显示对映体,即镜像,以便系统模仿现实世界中的物理镜。但是,出现了一个问题,是应该设计传统的镜面,还是通过非倒车镜显示真实的镜面图像?我们讨论了这两个镜面可视化概念之间的感官差异,并在“魔镜”解剖学教学的背景下进行了首次比较研究。

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