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Occlusion in Mirror-Based Co-Located Augmented Reality Systems

机译:基于镜像的共置增强现实系统中的遮挡

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This paper describes the incorporation of realistic occlusion effects into mirror-based, stereoscopic co-location augmented reality display systems. By adding a light-blocking device in the form of an LCD panel underneath the semitransparent mirror, the view of the physical world can be selectively blocked out such that virtual objects can fully occlude physical objects. Furthermore, by discarding pixels of the virtual objects rendered on the reflected display, physical objects seen through the semitransparent mirror and the transmissive LCD panel appear to occlude these virtual objects. The governing principles of the approach are described, and two algorithmic approaches (model based and vision based) for scene reconstruction and the generation of the occlusion masks are presented. Finally, a prototype implementation of the system is presented.
机译:本文介绍了将逼真的遮挡效果合并到基于镜像的立体共置增强现实显示系统中的过程。通过在半透明镜下添加LCD面板形式的挡光装置,可以选择性地遮挡物理世界的视图,以使虚拟对象可以完全遮挡物理对象。此外,通过丢弃在反射显示器上渲染的虚拟对象的像素,通过半透明镜和透射LCD面板看到的物理对象似乎遮挡了这些虚拟对象。描述了该方法的控制原理,并提出了两种算法方法(基于模型和基于视觉的)用于场景重建和遮挡蒙板的生成。最后,给出了系统的原型实现。

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