首页> 外文会议>IEEE International Conference on Pervasive Computing and Communications Workshops >Task-involved versus Ego-Involved: Motivating children to exercise in a pervasive exergame
【24h】

Task-involved versus Ego-Involved: Motivating children to exercise in a pervasive exergame

机译:参与任务与自我介绍:激励儿童在普遍存在的外国人身上锻炼身体

获取原文

摘要

This paper presents current work on a pervasive health and fitness game (exergame), designed to motivate children to reach their recommended daily exercise goals and facilitate long term behavioural change. I discuss briefly the current work in the area of pervasive exergames and highlight a common theme in the approach they take. Through my study of the relevant psychology literature, I identify a potential problem in this approach - the goal context that the majority of systems adopt. I hypothesize that a ‘Task-Involved’ rather than an ‘Ego-Involved’ system would be more suitable at addressing the problem of sedentary childhood behaviour. Finally, this paper outlines the design requirements of a pervasive exergame with the aim of assessing whether one goal context proves more motivating than the other.
机译:本文提出了目前对普遍存在健康和健身游戏(Exergame)的工作,旨在激励儿童达到推荐的日常生活目标,并促进长期行为变革。我简要讨论了当前在普遍的Exergams领域的工作,并突出了他们采取的方法的常见主题。通过我对相关心理文学的研究,我在这种方法中确定了一个潜在的问题 - 大多数系统采用的目标背景。我假设一个“涉及的任务”而不是“自我涉及的”系统将更适合解决久坐儿童行为的问题。最后,本文概述了普遍的Exergame的设计要求,目的是评估一个目标上下文是否证明比另一个目标更具动力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号