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Multi-player pursuit-evasion differential game with equal speed

机译:多人追求避免差动游戏等级

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This paper suggests a particular form of a reward function for the fuzzy actor-critic learning Automaton (FACLA) algorithm to learn a team of pursuers how to capture a single evader. It is assumed that all the pursuers and the evader have similar speed. The FACLA algorithm with the suggested reward function formulation can be used in a decentralized manner. Each pursuer should learn how to take the right actions by tuning its fuzzy logic controller (FLC) parameters using FACLA algorithm. For the FACLA, the suggested reward function enables each pursuer to update the corresponding value function accurately. The suggested reward function depends on two factors to learn each pursuer how to participate in capturing the evader. The first depends on the difference in the line-of-sight (LOS) between each pursuer in the game and the evader at two consecutive time instant. The second factor depends on the difference between two consecutive Euclidean distance between each pursuer in the game and the evader. Simulation results are given to validate the FACLA with the suggested reward function.
机译:本文介绍了一种特定形式的模糊演员 - 评论家学习自动机(FACLA)算法的奖励功能,用于学习一个追捕者如何捕捉一个避难者。假设所有追捕者和避难者都有类似的速度。具有建议的奖励功能配方的FACLA算法可以以分散的方式使用。每个追求者都应通过使用FACLA算法调整其模糊逻辑控制器(FLC)参数来了解如何采取正确的行动。对于FACLA,建议的奖励功能使每个追求者能够准确更新相应的值功能。建议的奖励职能取决于两个因素来学习每个追求者如何参与捕获逃避者。首先取决于游戏中每个追求者之间的视线与避难者之间的视线之间的差异,连续两个连续的瞬间。第二个因素取决于游戏中每个追索者之间的两个连续欧几里德距离之间的差异。给出了仿真结果以验证建议奖励功能的FACLA。

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