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Multi-player pursuit-evasion differential games.

机译:多人追逃逃避差分游戏。

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摘要

The increasing use of autonomous assets in modern military operations has led to renewed interest in (multi-player) Pursuit-Evasion (PE) differential games. However, the current differential game theory in the literature is inadequate for dealing with this newly emerging situation. The purpose of this dissertation is to study general PE differential games with multiple pursuers and multiple evaders in continuous time.; The current differential game theory is not applicable mainly because the terminal states of a multi-player PE game are difficult to specify. To circumvent this difficulty, we solve a deterministic problem by an indirect approach starting with a suboptimal solution based on "structured" controls of the pursuers. If the structure is set-time-consistent, the resulting suboptimal solution can be improved by the optimization based on limited look-ahead. When the performance enhancement is applied iteratively, an optimal solution can be approached in the limit. We provide a hierarchical method that can determine a valid initial point for this iterative process.; The method is also extended to the stochastic game case. For a problem where uncertainties only appear in the players' dynamics and the states are perfectly measured, the iterative method is largely valid. For a more general problem where the players's measurement is not perfect, only a special case is studied and a suboptimal approach based on one-step look-ahead is discussed.; In addition to the numerical justification of the iterative method, the theoretical soundness of the method is addressed for deterministic PE games under the framework of viscosity solution theory for Hamilton-Jacobi equations. Conditions are derived for the existence of solutions of a multi-player game. Some issues on capturability are also discussed for the stochastic game case.; The fundamental idea behind the iterative approach is attractive for complicated problems. When a direct solution is difficult, an alternative approach is usually to search for an approximate solution and the possibility of serial improvements based on it. The improvement can be systematic or random. It is expected that an optimal solution can be approached in the long term.
机译:在现代军事行动中越来越多地使用自主资产,这引起了人们对(多玩家)追逃(PE)差分游戏的重新兴趣。但是,当前文献中的差分博弈理论不足以应对这种新出现的情况。本文的目的是研究连续时间内具有多个追击者和多个逃避者的普通体育比赛。当前的差分游戏理论不适用,主要是因为难以指定多玩家PE游戏的终端状态。为了解决这一难题,我们通过一种间接方法解决了确定性问题,该方法从基于追随者“结构化”控制的次优解决方案开始。如果结构是设置时间一致的,则可以通过基于有限前瞻的优化来改善所得的次优解决方案。当迭代地应用性能增强时,可以在极限范围内寻求最佳解决方案。我们提供了一种分层方法,可以为该迭代过程确定有效的起始点。该方法还扩展到随机游戏情况。对于不确定性仅出现在玩家动态中且状态得到完美测量的问题,迭代方法在很大程度上是有效的。对于一个更普遍的问题,即玩家的测评不理想,仅研究一种特殊情况,并讨论基于单步前瞻的次优方法。除了迭代方法的数值论证之外,还在Hamilton-Jacobi方程的粘性解理论框架下,针对确定性PE游戏解决方法的理论上的合理性。得出了多人游戏解决方案存在的条件。对于随机游戏案例,还讨论了有关可捕获性的一些问题。迭代方法背后​​的基本思想对于复杂的问题很有吸引力。当直接解决方案比较困难时,另一种方法通常是寻找一种近似解决方案,并根据该解决方案进行系列改进。改善可以是系统的,也可以是随机的。期望可以长期寻求最佳解决方案。

著录项

  • 作者

    Li, Dongxu.;

  • 作者单位

    The Ohio State University.;

  • 授予单位 The Ohio State University.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 166 p.
  • 总页数 166
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

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