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A Low-Pass-Filter-Based Touch-Less Interaction System

机译:基于低通滤波器的无触摸交互系统

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As a recently developed interaction method, touch-less interaction has been utilized in many scenes, from game industry, VR to medical usage and scientific research. Depth-camera-based touch-less interaction, as a new branch of touch-less interaction, is widely welcomed for its low expense and high accuracy. However, current systems are mainly based on specific scenes, with a relatively low precision. We have designed a Kinect-based interaction system for common use with customization options. To improve the accuracy of the captured gesture data, we have designed a feasible low-pass filtering strategy, bringing tremendous enhancement in the accuracy and stability of the system.
机译:作为最近开发的交互方法,从游戏行业,VR到医疗用途和科学研究,许多场合都采用了非接触式交互。基于深度相机的非接触式交互作为非接触式交互的一个新分支,因其低成本和高精度而受到广泛欢迎。但是,当前的系统主要基于特定场景,并且精度相对较低。我们设计了一种基于Kinect的交互系统,可与自定义选项共同使用。为了提高捕获的手势数据的准确性,我们设计了一种可行的低通滤波策略,极大地增强了系统的准确性和稳定性。

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