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Using virtual reality for an immersive experience in the water cycle

机译:利用虚拟现实在水循环中沉浸式经验

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The main purpose of this project is to demonstrate that virtual reality (VR) technology can have practical and useful applications in education. Although it is commonly viewed as solely an entertainment platform, VR can greatly facilitate instruction by immersing the user in an interactive environment. This idea led to the development of SplashSim, a mobile-based VR application that guides the user through the stages of the water cycle from the perspective of a water droplet. Through this approach, SplashSim enables the user to experience the water cycle in a unique and engaging way. With immersive VR environments such as SplashSim, users can more closely scrutinize the water cycle and other important mechanisms that are not readily observed in the classroom setting.
机译:该项目的主要目的是证明虚拟现实(VR)技术可以在教育中具有实用和有用的应用。虽然它通常被视为娱乐平台,但VR可以通过将用户浸入交互环境中来大大方便地促进指导。这个想法导致Splashsim的发展,一种基于移动的VR应用程序,其通过水滴的角度来引导用户通过水循环的阶段。通过这种方法,Splashsim使用户能够以独特而引人入胜的方式体验水循环。由于紫杉眼等沉浸式VR环境,用户可以更紧密地仔细仔细仔细审查在教室环境中不容易观察到的水循环和其他重要机制。

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