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Using virtual reality for an immersive experience in the water cycle

机译:使用虚拟现实在水循环中沉浸式体验

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The main purpose of this project is to demonstrate that virtual reality (VR) technology can have practical and useful applications in education. Although it is commonly viewed as solely an entertainment platform, VR can greatly facilitate instruction by immersing the user in an interactive environment. This idea led to the development of SplashSim, a mobile-based VR application that guides the user through the stages of the water cycle from the perspective of a water droplet. Through this approach, SplashSim enables the user to experience the water cycle in a unique and engaging way. With immersive VR environments such as SplashSim, users can more closely scrutinize the water cycle and other important mechanisms that are not readily observed in the classroom setting.
机译:该项目的主要目的是证明虚拟现实(VR)技术可以在教育中具有实用性和实用性。尽管通常将其视为唯一的娱乐平台,但VR可以通过将用户沉浸在交互式环境中来极大地促进教学。这个想法导致开发了SplashSim,这是一个基于移动的VR应用程序,可以从水滴的角度指导用户完成水循环的各个阶段。通过这种方法,SplashSim使用户能够以独特而引人入胜的方式体验水循环。借助SplashSim等身临其境的VR环境,用户可以更仔细地检查水循环以及其他在教室环境中不易观察到的重要机制。

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