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Pushing the limit of non-rigid structure-from-motion by shape clustering

机译:通过形状聚类突破非刚性结构自运动的极限

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Recovering both camera motions and non-rigid 3D shapes from 2D feature tracks is a challenging problem in computer vision. Long-term, complex non-rigid shape variations in real world videos further increase the difficulty for Non-rigid structure-from-motion (NRSfM). Furthermore, there does not exist a criterion to characterize the possibility in recovering the non-rigid shapes and camera motions (i.e., how easy or how difficult the problem could be). In this paper, we first present an analysis to the "reconstructability" measure for NRSfM, where we show that 3D shape complexity and camera motion complexity can be used to index the re-constructability. We propose an iterative shape clustering based method to NRSfM, which alternates between 3D shape clustering and 3D shape reconstruction. Thus, the global reconstructability has been improved and better reconstruction can be achieved. Experimental results on long-term, complex non-rigid motion sequences show that our method outperforms the current state-of-the-art methods by a margin.
机译:从2D特征轨迹恢复相机运动和非刚性3D形状是计算机视觉中的一个难题。现实世界视频中的长期,复杂的非刚性形状变化进一步增加了非刚性运动结构(NRSfM)的难度。此外,还没有一个标准来表征恢复非刚性形状和摄像机运动的可能性(即问题可能有多容易或有多困难)。在本文中,我们首先对NRSfM的“可重构性”度量进行了分析,结果表明3D形状复杂度和相机运动复杂度可用于索引可重构性。我们为NRSfM提出了一种基于迭代形状聚类的方法,该方法在3D形状聚类和3D形状重构之间交替。因此,改善了全局可重构性,并且可以实现更好的重构。长期,复杂的非刚性运动序列的实验结果表明,我们的方法在一定程度上优于当前的最新方法。

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