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Discovering playing patterns: Time series clustering of free-to-play game data

机译:发现游戏模式:免费游戏数据的时间序列聚类

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The classification of time series data is a challenge common to all data-driven fields. However, there is no agreement about which are the most efficient techniques to group unlabeled time-ordered data. This is because a successful classification of time series patterns depends on the goal and the domain of interest, i.e. it is application-dependent. In this article, we study free-to-play game data. In this domain, clustering similar time series information is increasingly important due to the large amount of data collected by current mobile and web applications. We evaluate which methods cluster accurately time series of mobile games, focusing on player behavior data. We identify and validate several aspects of the clustering: the similarity measures and the representation techniques to reduce the high dimensionality of time series. As a robustness test, we compare various temporal datasets of player activity from two free-to-play video-games. With these techniques we extract temporal patterns of player behavior relevant for the evaluation of game events and game-business diagnosis. Our experiments provide intuitive visualizations to validate the results of the clustering and to determine the optimal number of clusters. Additionally, we assess the common characteristics of the players belonging to the same group. This study allows us to improve the understanding of player dynamics and churn behavior.
机译:时间序列数据的分类是所有数据驱动领域都面临的共同挑战。但是,关于哪种是对未标记时间顺序数据进行分组的最有效技术尚无共识。这是因为时间序列模式的成功分类取决于目标和感兴趣的领域,即它取决于应用程序。在本文中,我们研究了免费游戏数据。在此领域中,由于当前的移动和Web应用程序收集了大量数据,因此对相似的时间序列信息进行聚类变得越来越重要。我们将重点放在玩家行为数据上,评估哪些方法可以准确地对手机游戏的时间序列进行聚类。我们确定并验证聚类的几个方面:相似性度量和表示技术,以减少时间序列的高维。作为鲁棒性测试,我们比较了两个免费视频游戏中玩家活动的各种时间数据集。通过这些技术,我们提取了与游戏事件评估和游戏业务诊断相关的玩家行为的时间模式。我们的实验提供了直观的可视化效果,以验证聚类的结果并确定最佳的聚类数量。此外,我们评估了属于同一组的玩家的共同特征。这项研究使我们能够更好地了解玩家的动态和流失行为。

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