首页> 外文会议>IEEE Conference on Computational Intelligence and Games >I am a legend: Hacking hearthstone using statistical learning methods
【24h】

I am a legend: Hacking hearthstone using statistical learning methods

机译:我是一个传奇:使用统计学习方法来破解炉石传说

获取原文

摘要

In this paper, we demonstrate the feasibility of a competitive player using statistical learning methods to gain an edge while playing a collectible card game (CCG) online. We showcase how our attacks work in practice against the most popular online CCG, Hearthstone: Heroes of World of Warcraft, which had over 50 million players as of April 2016. Like online poker, the large and regular cash prizes of Hearthstone's online tournaments make it a prime target for cheaters in search of a quick score. As of 2016, over 3,000,000inprizemoneyhasbeendistributedintournaments,andthebestplayersearnedover10,000 from purely online tournaments. In this paper, we present the first algorithm that is able to learn and exploit the structure of card decks to predict with very high accuracy which cards an opponent will play in future turns. We evaluate it on real Hearthstone games and show that at its peak, between turns three and five of a game, this algorithm is able to predict the most probable future card with an accuracy above 95%. This attack was called “game breaking” by Blizzard, the creator of Hearthstone.
机译:在本文中,我们演示了使用统计学习方法在在线玩可收藏式纸牌游戏(CCG)时获得竞争优势的竞争者的可行性。我们展示了针对最流行的在线CCG《炉石传说:魔兽英雄》的攻击在实践中的作用。截至2016年4月,《炉石传说:魔兽世界》的玩家超过5000万。作弊者寻求快速得分的主要目标。截至2016年,已在比赛中分发了超过3,000,000的奖金,并且从纯在线锦标赛中获得的最佳玩家超过10,000。在本文中,我们提出了第一种算法,该算法能够学习和利用纸牌组的结构,以非常高的精度预测对手在未来回合中将玩哪些纸牌。我们在真实的《炉石传说》游戏中对其进行了评估,并显示出该算法在游戏三到五回合的高峰期,能够以95%以上的准确度预测未来最有可能的牌。炉石传说的创造者暴雪将这种攻击称为“游戏破坏”。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号