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Modeling player decisions in a supply chain game

机译:在供应链游戏中为玩家决策建模

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Player decision modeling can provide useful guidance to understand player performance in serious games. However, current player modeling focuses on high-level abstraction of player behavior rather than decision-level player modeling, and is predominantly applied to entertainment games. In this paper, we describe an approach from game design to data mining and data analysis to determine detailed player decision patterns. We illustrate this approach with VistaLights, a supply chain game we developed based on a recent oil spill event in Houston. With this game, we set up a within-subjects experiment to study decision making under varying circumstances, specifically to consider whether/how a recommendation system can improve human decisions. Using a series of data analysis techniques we built a coarse-grained decision model as well as a fine-grained model to compare players' actions on the game outcomes. The results confirm the need for decision-level modeling and show an ability of our approach to both identify the good and bad decision patterns among players.
机译:玩家决策模型可以提供有用的指导,以帮助您了解严肃游戏中的玩家表现。但是,当前的玩家建模专注于玩家行为的高层抽象,而不是决策层的玩家建模,并且主要应用于娱乐游戏。在本文中,我们描述了一种从游戏设计到数据挖掘和数据分析的方法,以确定详细的玩家决策模式。我们使用VistaLights来说明这种方法,VistaLights是我们根据最近在休斯敦发生的一次漏油事件开发的供应链游戏。通过该游戏,我们建立了一个主题内实验来研究在不同情况下的决策,特别是考虑推荐系统是否/如何改善人为决策。使用一系列数据分析技术,我们建立了粗粒度的决策模型和细粒度的模型来比较玩家对游戏结果的动作。结果证实了决策层建模的必要性,并显示了我们的方法能够识别参与者之间好的和坏的决策模式的能力。

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