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A perspective on blending programming environments and games: Beyond points, badges, and leaderboards

机译:混合编程环境和游戏的观点:超越积分,徽章和排行榜

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Programming environments and game environments share many of the same characteristics, such as requiring their users to understand strategies and solve difficult challenges. Yet, only game designers have been able to capitalize on methods that are consistently able to keep their users engaged. Consequently, software engineers have been increasingly interested in understanding how these game experiences can be transferred to programming experiences, a process termed gamification. In this perspective paper, we offer a formal argument that gamification as applied today is predominately narrow, placing emphasis on the reward aspects of game mechanics at the expense of other important game elements, such as framing. We argue that more authentic game experiences are possible when programming environments are re-conceptualized and assessed as holistic, serious games. This broad gamification enables us to more effectively apply and leverage the breadth of game elements to the construction and understanding of programming environments.
机译:编程环境和游戏环境具有许多相同的特征,例如要求其用户了解策略并解决困难的挑战。但是,只有游戏设计师才能利用能够始终保持其用户参与度的方法。因此,软件工程师对理解如何将这些游戏体验转换为编程体验​​(称为游戏化)的过程越来越感兴趣。在这篇观点论文中,我们提供了一个正式的论点,即当今应用的游戏化主要是狭窄的,它着重于游戏机制的奖励方面,而以其他重要的游戏元素(例如框架)为代价。我们认为,将编程环境重新概念化并评估为整体,严肃的游戏时,可能会获得更真实的游戏体验。这种广泛的游戏化使我们能够更有效地应用和利用游戏元素的广度来构建和理解编程环境。

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