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Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions

机译:互动保真度:虚拟现实互动的神奇谷

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摘要

Interaction designers often strive to create more-realistic and natural interactions for virtual reality (VR) applications. However, due to hardware and system limitations, they often settle for semi-natural interaction techniques. Using the concept of interaction fidelity and the Framework for Interaction Fidelity Analysis (FIFA), we present several case studies that provide empirical evidence that semi-natural interactions are worse for user performance than low-fidelity interactions that do not resemble real-world actions and high-fidelity interactions that do. We discuss these case studies and how interaction fidelity generally acts as the uncanny valley of VR interactions in terms of user performance. We also consider different reasons for this phenomenon and conclude with a guideline to avoid designing semi-natural interaction techniques that lack similarities to established techniques or real-world actions.
机译:交互设计人员通常会努力为虚拟现实(VR)应用程序创建更逼真的自然交互。但是,由于硬件和系统的限制,它们通常适合半自然交互技术。利用互动逼真度的概念和互动逼真度分析框架(FIFA),我们提供了一些案例研究,这些案例研究提供了经验证据,即半自然互动对用户的性能要比不像真实世界行为的低逼真度互动更差,并且可以做到的高保真互动。我们将讨论这些案例研究,以及就用户性能而言,交互逼真度通常如何充当VR交互的不可思议的低谷。我们还考虑了造成这种现象的不同原因,并以避免设计与已建立的技术或现实世界动作缺乏相似性的半自然交互技术为指导原则进行了总结。

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