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Synaesthesia Design Research of Motion Game in Order to Cure the White-Collar's Cervical Spondylosis

机译:治疗白领型颈椎病运动游戏的联觉设计研究

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Cervical vertebra disease has become another defining characteristic of the White-collars, following with good benefits and high income. Cervical spondylosis usually occured due to long-term working and lack of exercise, and can be very hard to recover from. Yet in the early stage of the disease it can be relieved by frequently doing a kind of cervical gymnastic and developing good exercise habits. In recent years, young people's neck-shoulder problem has become ever more serious, but they haven't pay enough attention, and did not take the corresponding action to the situation. In the mean time, crossing over both sports and entertainment, motion games are getting more popular among White-collars, allowing them to exercise after stressful works, but yet has not yet successfully realized it's potential in medical field. In this paper, we will discuss this newer area of HCI, that is using motion game as a media, summarize and modularize the method of working out shoulder and neck. Also by using the knowledge of synaesthesia design, finally we acquire the design method and game model, that shows how to use synaesthesia design in motion game to achieve the desired effect.
机译:颈椎病具有良好的收益和高收入,已经成为白领的另一个特征。颈椎病通常是由于长期工作和缺乏运动而发生的,很难恢复。然而,在疾病的早期阶段,可以通过经常做一种子宫颈体操和养成良好的运动习惯来缓解这种疾病。近年来,年轻人的颈肩问题变得越来越严重,但是他们没有引起足够的重视,也没有对这种情况采取相应的行动。同时,在体育和娱乐领域,动作游戏在白领阶层中越来越受欢迎,可以使他们在紧张的工作后进行锻炼,但尚未成功地意识到其在医学领域的潜力。在本文中,我们将讨论HCI的这一较新领域,即使用运动游戏作为媒体,总结并模块化锻炼肩膀和脖子的方法。最后,通过运用联觉设计知识,获得了设计方法和游戏模型,说明了如何在运动游戏中使用联觉设计来达到预期的效果。

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