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Evaluating Perception Filters in BDI Jason Agents

机译:在BDI Jason代理中评估感知过滤器

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Simulation systems are of great help due to their ability to reproduce the real world. In some open scenarios, designers must build intelligent autonomous agents who evolve within and interact with a simulated environment, constrained by a time limit, i.e., In every cycle, agents may deliver an action within a predetermined response time limit. On one hand, the use of Jason interpreter to create and implement intelligent agents can greatly reduce the effort required for the development of BDI agents. However, as agents become more sophisticated, the processing time required for the agents to perceive their environment and to reason about their actions also increases, and in some cases this can exceed this time limit. In this work, we use some performance analysis techniques to measure the effects of including perception filters in the Jason reasoning cycle, aiming to verify whether it causes a significant decrease in reasoning time and if this reduction diminishes the utility of the agents' actions.
机译:由于他们重现了现实世界的能力,仿真系统具有很大的帮助。在某些开放方案中,设计人员必须建立在与模拟环境中发展并交互的智能自治代理,该环境被时间限制约束,即,在每个循环中,代理可以在预定响应时间限制内提供动作。一方面,使用Jason Proppereter创建和实施智能代理商可以大大减少BDI代理所需的努力。然而,随着代理人变得更加复杂,代理人所需的处理时间来察觉到他们的环境并推理其行为也增加,并且在某些情况下,这可能超过此时间限制。在这项工作中,我们使用一些性能分析技术来测量包括感知过滤器在Jason推理周期中的效果,旨在验证它是否导致推理时间的显着降低以及这种减少减少了代理商的效用。

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