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Full STEAM ahead: Exactly sparse gaussian process regression for batch continuous-time trajectory estimation on SE(3)

机译:充分实现STEAM:针对SE(3)上的批次连续时间轨迹估计的精确稀疏高斯过程回归

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This paper shows how to carry out batch continuous-time trajectory estimation for bodies translating and rotating in three-dimensional (3D) space, using a very efficient form of Gaussian-process (GP) regression. The method is fast, singularity-free, uses a physically motivated prior (the mean is constant body-centric velocity), and permits trajectory queries at arbitrary times through GP interpolation. Landmark estimation can be folded in to allow for simultaneous trajectory estimation and mapping (STEAM), a variant of SLAM.
机译:本文展示了如何使用非常有效的高斯过程(GP)回归形式对在三维(3D)空间中平移和旋转的物体进行批处理连续时间轨迹估计。该方法快速,无奇点,使用了物理动机(均值是恒定的以身体为中心的速度),并且可以通过GP插值在任意时间进行轨迹查询。可以将地标估计折入以允许同时进行轨迹估计和映射(STEAM),这是SLAM的一种变体。

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