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A spatial weighting based interpolation method for DIBR

机译:基于空间权重的DIBR插值方法

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摘要

The DIBR is a novel technology used for generating virtual views has been widely used recently. However, due to imperfect depth maps, annoying artifacts appear in the virtual view images. To generate high quality intermediate virtual view images, this paper proposes a spatial weighting based interpolation method. The weighted average of mapped pixels near the integer pixel is adopted as the final interpolation value. The weighted factors of each mapped pixel are determined by the distance between its position and the current integer pixel's position, and its depth value. Extensive experiments show that the proposed method acquires a satisfying rendering effect both subjectively and objectively.
机译:DIBR是一种用于生成虚拟视图的新颖技术,最近已被广泛使用。但是,由于深度图的不完善,在虚拟视图图像中会出现烦人的伪像。为了生成高质量的中间虚拟视图图像,本文提出了一种基于空间加权的插值方法。接近整数像素的映射像素的加权平均值被用作最终插值。每个映射像素的加权因子取决于其位置与当前整数像素位置之间的距离以及其深度值。大量的实验表明,该方法在主观和客观上都获得了令人满意的渲染效果。

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