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A spatial weighting based interpolation method for DIBR

机译:基于空间加权的DIBL

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摘要

The DIBR is a novel technology used for generating virtual views has been widely used recently. However, due to imperfect depth maps, annoying artifacts appear in the virtual view images. To generate high quality intermediate virtual view images, this paper proposes a spatial weighting based interpolation method. The weighted average of mapped pixels near the integer pixel is adopted as the final interpolation value. The weighted factors of each mapped pixel are determined by the distance between its position and the current integer pixel's position, and its depth value. Extensive experiments show that the proposed method acquires a satisfying rendering effect both subjectively and objectively.
机译:DIBR是用于生成虚拟视图的新技术,最近已被广泛使用。但是,由于深度映射不完美,令人讨厌的伪像在虚拟视图图像中出现。为了产生高质量的中间虚拟视图图像,本文提出了一种基于空间加权的插值方法。采用整数像素附近的映射像素的加权平均值作为最终插值值。每个映射像素的加权因子由其位置与电流整数的位置之间的距离和其深度值确定。广泛的实验表明,该方法可以主观和客观地获取满足渲染效应。

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