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Should haptic texture vibrations respond to user force and speed?

机译:触觉纹理振动是否应响应用户的力量和速度?

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Dragging a tool across a textured surface produces vibrations that convey important perceptual information about the interaction and the underlying qualities of the surface. These vibrations depend on the motions of the tool and respond to both normal force and tangential speed. This paper explores various methods of simulating haptic texture interactions by rendering tool vibrations that are based on recorded data. We designed and ran a human-subject study (N=15) to analyze the importance of creating virtual texture vibrations that respond to user force and speed. Our analysis of data from fifteen textures showed that removing speed responsiveness did cause a statistically significant decrease in perceived realism, but removing force responsiveness did not. This result indicates that virtual textures aiming to simulate real surfaces should vary the rendered vibrations with user speed but may not need to vary them with user force.
机译:在纹理表面上拖动工具会产生有关相互作用和表面的基础品质的重要感知信息的振动。这些振动取决于工具的运动,并响应正常力和切向速度。本文探讨了通过基于记录数据的刀具振动来模拟触觉纹理交互的各种方法。我们设计并运行了人类学科研究(n = 15),以分析创建响应用户力和速度的虚拟纹理振动的重要性。我们对来自十五纹理的数据分析表明,去除速度响应能力确实导致感知现实主义的统计显着下降,但消除了力量响应性。此结果表明,旨在模拟实际表面的虚拟纹理应随用户速度而变化渲染的振动,但可能不需要以用户力改变它们。

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