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Developing avatars to improve cultural competence in US soldiers

机译:发展头像以改善美国士兵的文化能力

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Virtual systems have existed as a military training technique for several decades, initially implemented to rehearse combat scenarios and flight patterns in a safe environment. The U.S. Army has recently identified virtual role-play as an innovative and highly prioritized training method for cultural awareness as well as it has become clear that a number of avoidable conflicts ensue when members from one culture misunderstand or misinterpret those from another. Our team collaborated with Bohemia Interactive Solutions (BIS) and Alelo, Inc. to develop several virtual role-playing scenarios based in urban Afghanistan that allow soldiers to practice cross-cultural interactions in a safe environment using the Virtual Battlespace (VBS3) platform. We created two game-based scenarios that guide the user, represented as a virtual avatar, through cultural interactions such as common greetings, bartering in a traditional market, and discussing local concerns in a council setting. Dr. Lewis Johnson, Alelo CEO and co-founder, introduced our team to perspective taking. This technique, where the trainee experiences a scenario from the host national's perspective instead of his or her own, is a key component in our simulations. After running a handful of students through beta testing of our prototype, we received positive feedback about the value-add from perspective taking as well as cultural knowledge gained from the simulation as a whole.
机译:虚拟系统已经存在,作为几十年的军事训练技术,初步实现了排练的战斗场景和飞行模式,在安全的环境。美国陆军最近发现虚拟角色扮演为文化意识的创新和高优先级的训练方法,以及它已经很清楚,一些可以避免的冲突而引起的,当从一个文化的成员误解或曲解那些从另一个。我们的团队与波希米亚互动解决方案(BIS)和Alelo公司合作开发基于城市阿富汗多个虚拟角色扮演的场景,让士兵练习使用虚拟战场空间(VBS3)平台在安全的环境中跨文化互动。我们创建了两个基于游戏的场景来指导用户,表示为一个虚拟化身,通过文化的互动,如常见的问候,舍本逐末的传统市场,并讨论在议会设置本地的担忧。刘易斯约翰逊博士,Alelo CEO和联合创始人,介绍我们的团队观点采择。这种技术,其中受训者从主机国家的角度,而不是他或她自己的经历的场景,在我们的模拟的重要组成部分。通过我们的原型的beta测试运行的学生屈指可数后,我们收到了关于从观点采择,以及从模拟作为一个整体获得文化知识的增值服务的积极反馈。

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