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The implementation of a live interactive augmented reality game creative system

机译:实时互动增强现实游戏创作系统的实现

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Interaction is the most important factor that may much influence gaming experience. Given that Augmented Reality presentations enable the more creation ways of user interactions that expand traditional HCI from 2D to 3D spaces, this offer an ideal opportunity for game developers to design more playful and interesting AR games that embed various interaction forms. In this paper, we build an augmented reality game creative platform, which allows game developers to integrate augmented reality features,spatial human computer interaction mechanism and other advanced interaction techniques into the designed game.In this system, we implement a adopted augmented reality function to help the developers to directly superimpose the visual 3d objects over the live real video image and then port human motion interactive trigger module to this system based on kinect, in which a up-down hierarchy figure description algorithm is proposed to build a common virtual 3d human model prototype that could allow developer ignore the difference of various players' shape and make the players easily to use their actions to interact with the 3d virtual objects to get more unique game experience.
机译:交互是最可能影响游戏体验的最重要因素。鉴于增强现实演示提供了更多的用户交互创建方式,从而将传统的HCI从2D扩展到3D空间,这为游戏开发人员提供了一个理想的机会,使他们可以设计出更具娱乐性和趣味性的AR游戏,其中嵌入了各种交互形式。在本文中,我们构建了增强现实游戏创意平台,该平台允许游戏开发人员将增强现实功能,空间人机交互机制以及其他高级交互技术集成到设计的游戏中。帮助开发人员将视觉3d对象直接叠加在实时真实视频图像上,然后将人体运动交互式触发模块移植到基于kinect的系统中,其中提出了一种上下层次的图形描述算法来构建通用的虚拟3d人模型原型,可以使开发人员忽略各种玩家形状的差异,并使玩家轻松地使用自己的动作与3d虚拟对象进行交互,从而获得更多独特的游戏体验。

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