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Characteristic utilities, join policies and efficient incentives in Mobile Crowdsensing Systems

机译:移动人群感知系统中的特色实用程序,加入政策和有效激励措施

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In this paper we identify basic design issues of Mobile Crowdsensing Systems (MCS) and investigate some characteristic challenges. We define the basic components of an MCS - the Task, the Server and the Crowd - and investigate the functions describing/governing their interactions. We identify three qualitatively different types of Tasks; a) those whose added utility is proportional to the size of the Task, b) those whose added utility is proportional to the progress of the Task and c) those whose added utility is reversely proportional to the progress of the Task. For a given type of Task, and a finite Budget, the Server makes offers to the agents of the Crowd based on some Incentive Policy. On the other hand, each agent that receives an offer decides whether it will undertake the Task or not, based on the inferred cost (computed via a Cost function) and some Join Policy. In their policies, the Crowd and the Server take into account several aspects, such as the number and quality of participating agents, the progress of execution of the Task and possible network effects, present in real-life systems. We evaluate the impact and the performance of selected characteristic policies, for both the Crowd and the Server, in terms of Task execution and Budget efficiency of the Crowd. Experimental findings demonstrate key performance features of the various policies and indicate that some policies are more effective in enabling the Server to efficiently manage its Budget while providing satisfactory incentives to the Crowd and effectively executing the system Tasks. Interestingly, incentive policies that take into account the current crowd participation achieve a better trade-off between Task completion and budget expense.
机译:在本文中,我们确定了移动人群感知系统(MCS)的基本设计问题,并研究了一些典型的挑战。我们定义了MCS的基本组件-任务,服务器和人群-并研究了描述/管理它们之间相互作用的功能。我们确定了三种在质量上不同的任务类型; a)附加功与任务大小成正比的那些,b)附加功与任务进度成正比的那些,c)附加功与任务进度成反比的那些。对于给定类型的任务和有限的预算,服务器会基于某些激励策略向人群代理提供报价。另一方面,接收报价的每个代理根据推断的成本(通过成本函数计算)和某些加入策略来决定是否执行任务。人群和服务器在其策略中考虑了多个方面,例如实际系统中存在的参与代理的数量和质量,任务的执行进度以及可能的网络影响。我们根据人群的任务执行和预算效率,评估人群和服务器选择的特征策略的影响和性能。实验结果证明了各种策略的关键性能特征,并表明某些策略在使服务器有效管理其预算的同时更有效地向人群提供了令人满意的激励并有效地执行了系统任务。有趣的是,考虑到当前人群参与的激励政策,可以在任务完成与预算支出之间取得更好的权衡。

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