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Characteristic utilities, join policies and efficient incentives in Mobile Crowdsensing Systems

机译:特色公用事业,加入政策和移动众持系统中的高效激励

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In this paper we identify basic design issues of Mobile Crowdsensing Systems (MCS) and investigate some characteristic challenges. We define the basic components of an MCS - the Task, the Server and the Crowd - and investigate the functions describing/governing their interactions. We identify three qualitatively different types of Tasks; a) those whose added utility is proportional to the size of the Task, b) those whose added utility is proportional to the progress of the Task and c) those whose added utility is reversely proportional to the progress of the Task. For a given type of Task, and a finite Budget, the Server makes offers to the agents of the Crowd based on some Incentive Policy. On the other hand, each agent that receives an offer decides whether it will undertake the Task or not, based on the inferred cost (computed via a Cost function) and some Join Policy. In their policies, the Crowd and the Server take into account several aspects, such as the number and quality of participating agents, the progress of execution of the Task and possible network effects, present in real-life systems. We evaluate the impact and the performance of selected characteristic policies, for both the Crowd and the Server, in terms of Task execution and Budget efficiency of the Crowd. Experimental findings demonstrate key performance features of the various policies and indicate that some policies are more effective in enabling the Server to efficiently manage its Budget while providing satisfactory incentives to the Crowd and effectively executing the system Tasks. Interestingly, incentive policies that take into account the current crowd participation achieve a better trade-off between Task completion and budget expense.
机译:在本文中,我们确定了移动人群系统(MCS)的基本设计问题,并调查了一些特征挑战。我们定义了MCS的基本组件 - 任务,服务器和人群 - 并调查描述/管理其交互的功能。我们确定三种定性不同类型的任务; a)添加实用程序与任务大小成正比的那些,b)添加实用程序与任务的进度成比例的那些,其中附加实用程序与任务的进度反向成比例。对于特定类型的任务和有限预算,服务器根据一些激励政策向人群的代理提供优惠。另一方面,接收要约的每个代理人根据推断的成本(通过成本函数计算)和一些加入政策,决定是否会承担任务。在他们的政策中,人群和服务器考虑到了几个方面,例如参与代理的数量和质量,执行任务的进度和现实系统中可能的网络效果。我们在任务执行和人群的预算效率方面,评估所选特征政策的影响和表现。实验结果表明了各种策略的关键性能特征,并表明某些策略在使服务器能够有效地管理其预算,同时为人群提供令人满意的激励并有效执行系统任务。有趣的是,考虑到当前人群参与的激励政策在任务完成和预算费用之间取得了更好的权衡。

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