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Using a videogame with augmented reality for an inclusive logical skills learning session

机译:使用具有增强现实的视频游戏进行包容性逻辑技能学习课程

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Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We designed an inclusive AR-enriched videogame for Logical Math Skills Learning. We tested the game with a set of 20 students with diverse learning needs. Our experiment showed that the performance on the game is similar for kids with different needs. The results and feedback from teaching staff suggest that AR and DGBL allow the integration of children with special needs into the learning process.
机译:增强现实(AR)和基于数字游戏的学习(DGBL)是在全球教育中广泛应用的两种趋势。但是,对于将它们同时应用于包容性学习的意义尚待观察。我们为逻辑数学技能学习设计了一款包含AR且功能丰富的视频游戏。我们对20名具有不同学习需求的学生进行了测试。我们的实验表明,对于有不同需求的孩子来说,游戏的表现是相似的。教学人员的结果和反馈表明,AR和DGBL可以将有特殊需求的孩子纳入学习过程。

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