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Interactive (1+1) evolutionary strategy with one-fifth success rule

机译:具有五分之一成功规则的交互式(1 + 1)进化策略

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Incorporation of fitness evaluation by a human user into evolutionary computation is called interactive evolutionary computation (IEC). Various IEC methods have been studied for design problems. An important challenge in IEC is to decrease human user's workload for fitness evaluation. For example, it is almost impossible for human users to continue to examine and evaluate tens of thousands of solutions. In some application fields such as evolutionary music, it is impossible to evaluate multiple solutions simultaneously. In our previous study, we formulated an IEC model by assuming the minimum level of the human user's ability to evaluate the fitness of each solution. We also illustrated our IEC model through computational experiments on combinatorial optimization problems. In this study, we address the use of our IEC model for continuous optimization problems. We propose an idea to incorporate step-size adaptation by the well-known one-fifth success rule into our IEC model. Through computational experiments on four test problems, we examine the search ability of our IEC model with the step-size adaptation mechanism.
机译:将人类用户的适应性评估合并到进化计算中称为交互式进化计算(IEC)。已经针对设计问题研究了各种IEC方法。 IEC中的一项重要挑战是减少人体使用者进行适应性评估的工作量。例如,人类用户几乎不可能继续检查和评估数以万计的解决方案。在诸如进化音乐之类的某些应用领域中,不可能同时评估多个解决方案。在我们以前的研究中,我们通过假设人类用户评估每种解决方案的适用性的最低水平来制定IEC模型。我们还通过针对组合优化问题的计算实验说明了我们的IEC模型。在这项研究中,我们解决了将我们的IEC模型用于连续优化问题的问题。我们提出了一种想法,即通过众所周知的五分之一成功规则将步长自适应应用于我们的IEC模型中。通过对四个测试问题的计算实验,我们使用步长自适应机制来检验我们的IEC模型的搜索能力。

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