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Gamification beyond badges

机译:超越徽章的游戏化

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摘要

Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets to engage and motivate teachers. The Gamification of the ICT4RED Teacher Professional Development Course as an instance of the Mobile Learning Curriculum implemented is outlined through the UX lens of the user, system and context.
机译:游戏中的游戏化是指将游戏动力学,机制应用于教学活动中。本文提供了一个案例,可以将教育游戏化的目标视为一种有趣的教育用户体验。为了促进平板电脑在农村学校的教学环境中的融合,游戏化被用作设计原则之一,以吸引和激励教师。通过用户,系统和上下文的UX镜头概述了ICT4RED教师专业发展课程的游戏化,作为实施的移动学习课程的一个实例。

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