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Interactive simulation games to assess federated satellite system concepts

机译:互动模拟游戏评估联合卫星系统概念

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Federated satellite systems (FSS) consist of heterogeneous spacecraft with opportunistic data services. FSS membership is based on voluntary participation by independent actors without the centralized control required for systems engineering methods. New approaches must be developed to identify and assess mechanisms and incentives for collaborative behaviors required in a FSS. Towards this goal, this paper develops an interactive tabletop board game to demonstrate a technical simulation model integrated inside a social decision-making activity. Although simplified in technical detail, the game achieves a level of realism by basing its structure and behavior on a logical model of FSS with hierarchical federation, federate, system, and subsystem constructs. A prototype game provides a physical form using a game board, mats, tokens, counters, and cards to represent key constructs. Play-testing sessions reveal insights regarding FSS including participation based on minimizing opportunity cost, legacy hardware as a barrier to participation, partnerships to overcome the initial actor problem, and frequent under-estimation of network complexity and robustness.
机译:联邦卫星系统(FSS)由具有机会数据服务的异构航天器组成。 FSS成员资格是基于独立演员的自愿参与,而无需系统工程方法所需的集中控制。必须制定新方法来识别和评估FSS所需的协作行为的机制和激励措施。为此目的,本文开发了一个交互式桌面基板游戏,以展示集成在社会决策活动内的技术仿真模型。虽然简化了技术细节,但游戏通过基于具有分层联合,联邦,系统和子系统构造的FSS逻辑模型的结构和行为来实现一种现实程度。原型游戏使用游戏板,垫,令牌,计数器和卡提供物理形式,以表示关键构造。游戏测试会显示有关FSS的见解,包括参与基于最大限度地减少机会成本,遗留硬件作为参与的障碍,策略符合初始演员问题的伙伴关系,以及频繁的网络复杂性和鲁棒性估算。

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