首页> 外文会议>International annual conference of the American Society for Engineering Management >JAPANESE VIDEO GAME PLATFORMS AND CELLPHONES: WHY DID ONE PRODUCT CATEGORY SUCCEED AND NOT THE OTHER?
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JAPANESE VIDEO GAME PLATFORMS AND CELLPHONES: WHY DID ONE PRODUCT CATEGORY SUCCEED AND NOT THE OTHER?

机译:日本视频游戏平台和手机:为什么一个产品类别成功,而另一个却没有?

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摘要

The year 2015 finds Japanese cellphone manufacturers with less than 2% of the global market. Many factors have been put forward in explanation for the failure of Japanese companies to enjoy sustained success in this market and translate Japanese local innovation to the global arena. Such factors often cited include the isolation and uniqueness of the Japanese market, fragmented cellphone standards, and the difficulty of Japanese companies in collaborating with Western companies in R&D and software development. In contrast, the global videogame platform market is dominated by Japanese manufacturers in spite of a growing demand for ever more complex game software and supporting software. The contrast between these two apparently similar product categories raises the question regarding the factors that led to the success of one and the failure of the other. This study examines the literature associated with both fields and develops an explanatory conceptual framework.
机译:2015年,日本手机制造商的市场份额不足全球市场的2%。提出了许多因素来解释日本公司未能在该市场获得持续成功并将日本的本地创新转化为全球舞台的失败。经常提到的这些因素包括日本市场的孤立性和独特性,手机标准零散以及日本公司在研发和软件开发方面与西方公司合作的难度。相比之下,尽管对更复杂的游戏软件和支持软件的需求不断增长,但全球视频游戏平台市场仍由日本制造商主导。这两种看似相似的产品类别之间的对比提出了有关导致一种成功和另一种失败的因素的问题。这项研究检查了与这两个领域相关的文献,并建立了一个解释性的概念框架。

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