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Developing Playability Heuristics for Computer Games from Online Reviews

机译:通过在线评论开发计算机游戏的可玩性启发式方法

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This paper demonstrates a revised lexical approach for developing game playability heuristics by examining a large number of online game reviews. Game usability, which is better labeled as playability, has been receiving attention from researchers in the areas of HCI and Game Studies. Despite some early research efforts on this topic, most studies are generally qualitative in nature and don't cover a wide range of games. Inspired by the lexical approach used in personality psychology, we employed a revised method to investigate playability by analyzing players' languages. In our previous research, 6 factors were extracted about essential characteristic of game play experience [39]. This study aims to develop playability heuristics rules based on adjectives converging on factor perceived as playability, the top factor among the six.
机译:本文通过研究大量的在线游戏评论,展示了一种用于开发游戏可玩性启发式方法的修订词汇方法。游戏可用性(更好地称为可玩性)已受到HCI和游戏研究领域研究人员的关注。尽管对此主题进行了一些早期研究,但大多数研究通常是定性的,并不涉及广泛的游戏。受人格心理学中使用的词汇方法的启发,我们采用了一种经过修订的方法,通过分析玩家的语言来研究可玩性。在我们先前的研究中,提取了6个有关游戏体验本质特征的因素[39]。这项研究的目的是在形容词上融合被认为是可玩性的因素(六个因素中的最高因素),从而开发出可玩性启发式规则。

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