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DEMO Dense planar SLAM

机译:演示密集平面SLAM

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摘要

Using higher-level entities during mapping has the potential to improve camera localisation performance and give substantial perception capabilities to real-time 3D SLAM systems. We present an efficient new real-time approach which densely maps an environment using bounded planes and surfels extracted from depth images (like those produced by RGB-D sensors or dense multi-view stereo reconstruction). Our method offers the every-pixel descriptive power of the latest dense SLAM approaches, but takes advantage directly of the planarity of many parts of real-world scenes via a data-driven process to directly regularize planar regions and represent their accurate extent efficiently using an occupancy approach with on-line compression. Large areas can be mapped efficiently and with useful semantic planar structure which enables intuitive and useful AR applications such as using any wall or other planar surface in a scene to display a user's content.
机译:在映射过程中使用更高级别的实体可能会改善相机的定位性能,并为实时3D SLAM系统提供实质的感知功能。我们提出了一种有效的新实时方法,该方法使用从深度图像(如RGB-D传感器或密集的多视图立体声重建生成的图像)​​中提取的边界平面和轮廓密集地映射环境。我们的方法提供了最新密集SLAM方法的每个像素的描述能力,但通过数据驱动过程直接利用了现实世界中许多场景的平面性,可以直接对平面区域进行正则化,并使用在线压缩的占用方法。大面积区域可以有效地映射,并具有有用的语义平面结构,从而可以进行直观而有用的AR应用程序,例如使用场景中的任何墙或其他平面表面来显示用户的内容。

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