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A fun-learning approach to programming: An adaptive Virtual Reality (VR) platform to teach programming to engineering students

机译:一种有趣的编程方法:一种自适应虚拟现实(VR)平台,向工程专业的学生教授编程

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This study explains the design and implementation of a Virtual Reality (VR) framework for ‘fun-based’ interactive programming instruction in engineering education courses. Students continue to face several difficulties when learning programming [1] and the lack of efficient tools to overcome such difficulties can affect the students' motivation [2]. Over time, this creates a drastic and negative impact in their attitude towards ‘learning programming,’ which is undesirable for student success in engineering education. To rectify this, a suitable approach that can motivate students needs to be developed to change students' mindset towards learning programming. Student motivation is considered imperative as it is directly influences a student's perseverance and dedication towards accomplishing an objective [3]. Rather than viewing programming courses as a means to complete coursework requirements, students should be made to realize the ‘power of programming.’ Learning and gaining experience in computer programming necessarily involves the development of computational/critical thinking and problem solving skills. All these skills sharpen the minds of the students while simultaneously opening up multiple job prospects for them upon graduation. To this end, to facilitate interactive and fun-filled learning, this research employs a learner-centric, user-friendly Virtual Environment (VE) to teach programming concepts. In doing so, this research aims to make a paradigm shift in the ‘approach to teaching and learning programming.’
机译:这项研究解释了工程教育课程中“基于乐趣”的交互式编程教学的虚拟现实(VR)框架的设计和实现。在学习程序设计时,学生继续面临一些困难[1],而缺乏克服这些困难的有效工具会影响学生的动力[2]。随着时间的流逝,这会对他们对“学习编程”的态度产生巨大的负面影响,这对工程教育中的学生成功是不利的。为了纠正这一点,需要开发一种可以激发学生兴趣的合适方法,以改变学生的思维方式,使其学习编程。学生的动机被认为是当务之急,因为它直接影响着学生为达成目标的毅力和奉献精神[3]。应该让学生认识到“编程的力量”,而不是将编程课程视为完成课程要求的一种手段。学习和获得计算机编程经验必须涉及计算/批判性思维和问题解决能力的发展。所有这些技能使学生的思维更加敏捷,同时在毕业后为他们打开了多种工作前景。为此,为了促进交互式和充满乐趣的学习,本研究采用以学习者为中心,用户友好的虚拟环境(VE)来教授编程概念。为此,这项研究旨在使“教学编程方法”发生范式转变。

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