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Complexity of equilibrium in diffusion games on social networks

机译:社会网络上扩散博弈中均衡的复杂性

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We revisit the competitive diffusion game on undirected connected graphs and study the complexity of the existence of pure-strategy Nash equilibrium for such games. We first characterize the utility of each player based on the location of its initial seed placements. Using this characterization, we show that the utility of each player is a sub-modular function of its initial seed set. Following this, a simple greedy algorithm provides an initial seed placement within a constant factor of the optimal solution. We show NP-completeness of the decision on the existence of pure-strategy Nash equilibrium for general networks. Finally we provide some necessary conditions for a given profile to be a Nash equilibrium and obtain a lower bound for the maximum social welfare of the game with two players.
机译:我们重新审视了无向连通图上的竞争扩散博弈,并研究了此类博弈的纯策略纳什均衡存在性的复杂性。我们首先根据其初始种子放置的位置来表征每个玩家的效用。使用此特征,我们证明了每个播放器的效用是其初始种子集的子模块函数。此后,一个简单的贪心算法在最佳解决方案的恒定因子内提供了初始种子放置。我们显示了一般网络中存在纯策略纳什均衡的决策的NP完备性。最后,我们为给定配置文件成为纳什均衡提供了一些必要条件,并获得了具有两个玩家的游戏的最大社会福利的下限。

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