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An efficient solution of time domain boundary integral equations for acoustic scattering and its acceleration by Graphics Processing Units

机译:图形处理单元对声散射及其加速度的时域边界积分方程的有效求解

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The present paper is aimed at developing a fast numerical solution of the time domain boundary integral equation (TDBIE) reformulated from the convective wave equation for large scale wave scattering and propagation problems. Historically, numerical solutions of boundary integral equation in the time domain have encountered two major difficulties. The first is the intrinsic numerical instability in the early time domain boundary integral equation formulations. And the second is the formidably high computational cost associated with the direct solution of the time-domain boundary integral equation. In this paper, both issues are addressed. A stable Burton-Miller type formulation is proposed for the time domain boundary integral equation in the presence of a mean flow. A justification for stability through the energy equation associated with the convective wave equation is given. A comparison of the current formulation with a previous one in literature is also offered. The boundary integral equation is solved by a time domain boundary element method (TDBEM), using high-order basis functions and unstructured surface elements. To significantly reduce the computational cost, a Time Domain Propagation and Distribution (TDPD) algorithm is proposed, making use of the delay- and amplitude-compensated field with a mean flow. Implemented in multi-level interactions, the current algorithm shows a computational cost of O(N~(1.25)) per time step where N is the total number of unknowns on surface elements. Furthermore, GPU computing has been utilized to speedup the computation. Numerical aspects of the GPU computing for boundary element solutions are discussed. Comparison with CPU executions is also given. Numerical examples that demonstrate the capabilities of the proposed method are presented.
机译:本文旨在为时域边界积分方程(TDBIE)开发一个快速数值解,该方程由对流波动方程重新构造而成,用于解决大规模波的散射和传播问题。从历史上看,时域边界积分方程的数值解遇到了两个主要困难。首先是早期时域边界积分方程公式中的固有数值不稳定性。其次是与时域边界积分方程的直接解相关的巨大的计算成本。本文解决了这两个问题。针对存在平均流的时域边界积分方程,提出了一种稳定的Burton-Miller型公式。通过与对流波动方程相关的能量方程给出了稳定性的证明。还提供了当前配方与文献中现有配方的比较。使用高阶基函数和非结构化表面元素,通过时域边界元方法(TDBEM)求解边界积分方程。为了显着降低计算成本,提出了时域传播和分布(TDPD)算法,该算法利用具有平均流量的延迟和幅度补偿场。在多级交互中实施时,当前算法显示出每时间步长的O(N〜(1.25))的计算成本,其中N是表面元素上未知数的总数。此外,已经利用GPU计算来加快计算速度。讨论了用于边界元素解决方案的GPU计算的数值方面。还给出了与CPU执行的比较。数值例子说明了所提出方法的功能。

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