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An efficient solution of time domain boundary integral equations for acoustic scattering and its acceleration by Graphics Processing Units

机译:一种高效地解决了用于声学散射的时域边界积分方程及图形处理单元的加速度

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The present paper is aimed at developing a fast numerical solution of the time domain boundary integral equation (TDBIE) reformulated from the convective wave equation for large scale wave scattering and propagation problems. Historically, numerical solutions of boundary integral equation in the time domain have encountered two major difficulties. The first is the intrinsic numerical instability in the early time domain boundary integral equation formulations. And the second is the formidably high computational cost associated with the direct solution of the time-domain boundary integral equation. In this paper, both issues are addressed. A stable Burton-Miller type formulation is proposed for the time domain boundary integral equation in the presence of a mean flow. A justification for stability through the energy equation associated with the convective wave equation is given. A comparison of the current formulation with a previous one in literature is also offered. The boundary integral equation is solved by a time domain boundary element method (TDBEM), using high-order basis functions and unstructured surface elements. To significantly reduce the computational cost, a Time Domain Propagation and Distribution (TDPD) algorithm is proposed, making use of the delay- and amplitude-compensated field with a mean flow. Implemented in multi-level interactions, the current algorithm shows a computational cost of O(N~(1.25)) per time step where N is the total number of unknowns on surface elements. Furthermore, GPU computing has been utilized to speedup the computation. Numerical aspects of the GPU computing for boundary element solutions are discussed. Comparison with CPU executions is also given. Numerical examples that demonstrate the capabilities of the proposed method are presented.
机译:本文旨在开发从对流波散射和传播问题的对流波方程重新建议的时域边界积分方程(TDBIE)的快速数值解决方案。历史上,时域中边界积分方程的数值解遇到了两个主要困难。首先是早期时域边界积分方程式中的内在数值不稳定。第二个是与时域边界整体方程的直接解决方案相关的突起高计算成本。在本文中,两个问题都得到解决。在平均流动存在下,提出了一种稳定的Burton-Miller型制剂,用于时域边界整体方程。给出了通过与对流波方程相关的能量方程的稳定性的理由。还提供了与前一个文献中的当前制剂的比较。使用高阶基函数和非结构化表面元件来通过时域边界元方法(TDBEM)来解决边界积分方程。为了显着降低计算成本,提出了一种时域传播和分布(TDPD)算法,利用具有平均流的延迟和幅度补偿场。在多级交互中实现,当前算法显示每个时间步长的O(n〜(1.25))的计算成本,其中n是表面元素上未知数的总数。此外,GPU计算已被利用来加速计算。讨论了边界元件解决方案的GPU计算的数值方面。还给出了与CPU执行的比较。提出了展示所提出的方法的能力的数值例子。

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