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Efficient Multi-View Reconstruction of Large-Scale Scenes using Interest Points, Delaunay Triangulation and Graph Cuts

机译:利用兴趣点,Delaunay三角测量和图形切割的高效多视图重建大型场景

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We present a novel method to reconstruct the 3D shape of a scene from several calibrated images. Our motivation is that most existing multi-view stereovision approaches require some knowledge of the scene extent and often even of its approximate geometry (e.g. visual hull). This makes these approaches mainly suited to compact objects admitting a tight enclosing box, imaged on a simple or a known background. In contrast, our approach focuses on large-scale cluttered scenes under uncontrolled imaging conditions. It first generates a quasi-dense 3D point cloud of the scene by matching keypoints across images in a lenient manner, thus possibly retaining many false matches. Then it builds an adaptive tetrahedral decomposition of space by computing the 3D Delaunay triangulation of the 3D point set. Finally, it reconstructs the scene by labeling Delaunay tetrahedra as empty or occupied, thus generating a triangular mesh of the scene. A globally optimal label assignment, as regards photo-consistency of the output mesh and compatibility with the visibility of keypoints in input images, is efficiently found as a minimum cut solution in a graph.
机译:我们提出了一种新的方法来重建来自几个校准图像的场景的3D形状。我们的动机是,大多数现有的多视图立体术方法需要一些现场范围的知识,并且通常甚至是其近似几何形状(例如Visual Hull)。这使得这些方法主要适用于紧凑型物体,承认在简单或已知的背景上成像。相比之下,我们的方法在不受控制的成像条件下侧重于大规模杂乱的场景。它首先通过以宽度的方式匹配图像跨图像的键点来生成场景的准密集3D点云,因此可能保留许多错误匹配。然后,通过计算3D点集的3D delaunay三角测量来构建空间的自适应四面体分解。最后,它通过将Delaunay Tetrahedra标记为空或占用来重建场景,从而产生场景的三角形网格。关于输出网格的照片一致性和与输入图像中的关键点的可见度兼容的全局最佳标签分配是有效地发现图中的最小剪切解决方案。

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