首页> 外文会议>IEEE Conference on e-Learning, e-Management and e-Services >Taking the step from edutainment to eRobotics - A novel approach for an active render-framework to face the challenges of modern, multi-domain VR simulation systems
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Taking the step from edutainment to eRobotics - A novel approach for an active render-framework to face the challenges of modern, multi-domain VR simulation systems

机译:从娱乐到eRobotics的一步-一种主动渲染框架的新颖方法,可以应对现代多域VR仿真系统的挑战

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摘要

When talking about Virtual Reality (VR) today, most people just think of entertainment or education. Indeed, “edutainment”, which is a mixture of the words entertainment and education, has always been a major domain of VR applications. VR simulation technology is also a well-known field of virtual training and engineering today and widely applied in research and development in a broad range of different domains. Due to the wide availability of realistic computer graphics in our day-to-day life, our eyes get spoiled by stunning computer generated virtual worlds nowadays; thus, the acceptance of these applications depends more and more on the realistic, state-of-the-art rendering of the virtual environment, as well as the convenient usage. While edutainment applications and models are specifically built to fulfill these requirements, the data, models and system structures of current VR simulation system in scientific domains usually are not. They are pure expert systems that demand for specific expertise in order to use them or understand the simulation results. The novel field of eRobotics can be understood as an eService related to advanced robotic applications and engineering. We will introduce novel system structures and techniques, which enable us to make the step from pure edutainment applications to complex but comprehensive eRobotics applications that can serve as a holistic development support tool in a broad range of different domains.
机译:在谈论当今的虚拟现实(VR)时,大多数人只是想到娱乐或教育。确实,“娱乐”是娱乐和教育两个词的混合体,一直是VR应用程序的主要领域。 VR模拟技术也是当今虚拟培训和工程领域的众所周知的领域,并广泛应用于广泛的不同领域的研发中。由于现实的计算机图形在我们的日常生活中具有广泛的可用性,因此如今的眼睛被令人惊叹的计算机生成的虚拟世界所宠坏;因此,对这些应用程序的接受程度越来越取决于虚拟环境的现实,最新的呈现方式以及便捷的使用方式。虽然专门为满足这些要求而构建了娱乐应用程序和模型,但科学领域中当前VR模拟系统的数据,模型和系统结构通常不是这样。它们是纯粹的专家系统,需要特定专业知识才能使用它们或了解模拟结果。 eRobotics的新领域可以理解为与高级机器人应用程序和工程相关的eService。我们将介绍新颖的系统结构和技术,使我们能够迈出从纯娱乐性应用程序到复杂而全面的eRobotics应用程序的步骤,这些应用程序可以在广泛的不同领域中用作整体开发支持工具。

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