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A Bottom-Up Search Algorithm for Dynamic Reformation of Agent Coalitions under Coalition Size Constraints

机译:联盟规模约束下Agent联盟动态重组的自下而上搜索算法

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We consider the problem of dynamic coalition formation among a set of agents where the value function of the agents is constrained by the size of a coalition - larger coalitions are able to get higher value but only up to a certain fixed coalition size, denoted by n_max. The objective of the coalition formation problem is to determine a partition of the agent set that gives the highest utility to the agents. This problem is non-trivial as the set of partitions that needs to be explored grows exponentially with the number of agents and an exhaustive search in the space of partitions makes the problem intractable. To address this problem, we first provide a formal framework to model the coalition formation problem using a coalition structure graph (CSG). We then propose a branch and bound based algorithm called bottom Up CSG Search that searches for the optimal partitions or coalition structures among the nodes of CSG while pruning nodes that are not going to lead to the optimal coalition structure. We have provided analytical results related to the completeness, anytime-nature and time complexity of our algorithm. We have also verified the performance of our algorithm for a dynamic reformation problem where a set of physical e-puck robots starting from arbitrary positions form sub-teams that maximize their utility. Our experimental results show that our proposed algorithm performs better in terms of number of nodes generated and the time required to find the optimal coalition structure or partition than existing CSG-search algorithms.
机译:我们考虑了一组代理之间的动态联盟形成问题,其中代理的价值函数受到联盟规模的限制-较大的联盟能够获得更高的价值,但只能达到某个固定的联盟规模,用n_max表示。联盟形成问题的目的是确定对代理赋予最高效用的代理集合的分区。这个问题很重要,因为需要探索的分区集随着代理程序的数量呈指数增长,并且在分区空间中进行详尽的搜索使问题变得棘手。为了解决这个问题,我们首先提供一个正式的框架,以使用联盟结构图(CSG)对联盟形成问题进行建模。然后,我们提出了一种基于分支和边界的算法,称为自底向上CSG搜索,该算法在CSG节点之间搜索最佳分区或联盟结构,同时修剪不会导致最佳联盟结构的节点。我们提供了与算法的完整性,随时性和时间复杂度有关的分析结果。我们还验证了我们的算法在动态重整问题上的性能,该动态重整问题是一组从任意位置开始的物理e-puck机器人组成的子团队,以最大限度地发挥其效用。我们的实验结果表明,与现有的CSG搜索算法相比,我们提出的算法在生成的节点数以及找到最佳联盟结构或分区所需的时间方面表现更好。

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