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View-Dependent Simplification for Web3D Triangular Mesh Based on Voxelization and Saliency

机译:基于体轴和显着性的Web3D三角网格的视图依赖简化

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View-dependent simplification method can preserve the mesh contour feature, and be low computation, low time consuming in handling dense mesh. Besides, it totally realize simplification operation in webpage. In this paper, a framework for a simplification method based on saliency and viewpoint-based voxelization is presented. Moreover, by computing the related mesh principal curvatures, the edges that under some condition we met are simplified. Besides, we make use of voxelization for models, by computing the relationship between viewpoints and bounding box of voxelization, in order to judge which parts of the mesh is seen. Moreover, we use new data structures, the Orthogonal List and max heap, which are different from others. The Orthogonal List mainly stores the edge-point index of mesh, and the max heap does the simplification operation and sort, by computing the weight of surface, in order to ensure the complex triangle mesh always firstly being simplified. Finally, the proposed algorithms is implemented to test robustness and efficiency of our approach. The result shows that proposed methods are higher running efficiency than others.
机译:View依赖性简化方法可以保留网格轮廓功能,并低计算,处理密集网格中的低耗时。此外,它完全实现了网页中的简化操作。本文介绍了一种基于显着性和基于视点的体素化的简化方法的框架。此外,通过计算相关网格主曲面,简化了我们满足的某些条件下的边缘。此外,我们通过计算Voxelization之间的关系和边界盒之间的关系来利用模型的模型,以便判断网眼的部分。此外,我们使用与其他人不同的新数据结构,正交列表和最大堆。正交列表主要存储网格的边缘索引,并且通过计算表面的重量来确保始终简化复杂三角形网格的简化操作和排序。最后,实施了所提出的算法以测试我们方法的稳健性和效率。结果表明,所提出的方法比其他方法更高。

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