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A comparison of virtual reality and active video game usage, attitudes and learning needs among therapists in Canada and the US

机译:在加拿大和美国的治疗师之间的虚拟现实和积极视频游戏的使用,态度和学习需求的比较

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Differences in health care funding and policies between the United States and Canada may influence uptake of and attitudes towards virtual reality (VR) and active video gaming (AVG) systems by physical (PTs) and occupational therapists (OTs) in each country. The purpose of this study was to undertake a cross-country comparison of VR/AVG uptake to inform the content of educational interventions designed to promote implementation of these technologies into practice. A cross-sectional online survey that included the Assessing Determinants of Prospective Take-up of Virtual Reality (version 2; ADOPT-VR2) Instrument was conducted in 2014-2015 (Canada) and replicated in 2017-2018 (US). Recruitment took place via convenience and snowball sampling, using email, social media and newsletter postings. Therapists in the US reported greater past experience with, current use of, and intention to use VR/AVGs than did those in Canada. They also rated facilitators more positively and barriers less negatively. Use of customized VR systems was low, with specific system prevalence differing between countries. The most frequently used AVG systems, populations and settings of use, functional goals, predictors of use, learning needs and preferred forms of support were similar between countries. These similarities support the generalizability of educational interventions for both countries. Materials to be developed will focus on non-customized AVG systems. Subsequent work will examine how uptake relates to country-specific health care funding and policies, probe differences in learning needs between therapists with experience using customized versus non-customized VR/AVG systems, and extend the survey to other countries where VR/AVG use is prevalent.
机译:美国和加拿大之间的医疗保健经费的差异和政策可能会影响吸收和对虚拟现实(VR)和活动视频游戏(AVG)系统通过物理(PTS),并在每个国家职业治疗师(OTS)的态度。这项研究的目的是进行VR / AVG吸收的跨国比较,通知旨在促进实现这些技术运用到实践中的教育干预的内容。横断面网上调查,其中包括前瞻性卷取虚拟现实的评估决定(第2版;采用-VR2)仪器是在2014- 2015年(加拿大)进行,并在2017至2018年(美国)复制。招聘通过便利和滚雪球抽样发生,使用电子邮件,社交媒体和通讯的帖子。在美国的治疗师报告了较大的以往的经验,当前使用的,并打算使用VR / AVGs比那些在加拿大。他们还被评为主持人更积极和障碍少负。定制的VR系统的使用率低,与各国之间的特定系统患病率不同。最常用的AVG系统,人群和使用的设置,功能目标,运用预测,学习需求和支持的首选形式是国家之间的相似。这些相似之处同时支持国家教育干预的普遍性。待开发的材料将重点放在非定制AVG系统。随后的工作将研究吸收如何与特定国家的医疗卫生筹资和政策,在学习与经验的治疗师之间需要使用定制与非定制VR / AVG系统探头的差异,并延伸调查到其他国家,VR / AVG用途流行。

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