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A Subjective Study of Viewer Navigation Behaviors When Watching 360-Degree Videos on Computers

机译:观看计算机在计算机上观看360度视频时的主观研究

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Virtual reality (VR) applications have become popular recently and rapidly commercialized. The behaviors of users watching 360-degree omni-directional videos have not been fully investigated. In this paper, a dataset of view trajectories for users watching 360-degree videos over computer (desktop/laptop) environment is presented. The dataset includes view center trajectory data collected from viewers watching twelve 360-degree videos over the computer, using mouse to navigate and explore the environment. The selected videos cover a variety of contents, leading to different navigation patterns and behaviors. Based on the dataset, we demonstrate that the viewers share similar viewing patterns over certain 360-degree video category. We also compare the view motion patterns and statistics with prior datasets captured using head-mounted display (HMD). The dataset has been made available online, to facilitate the studies on 360-degree video view prediction, content saliency analysis and VR streaming, etc.
机译:虚拟现实(VR)应用最近变得流行,并迅速商业化。观看360度全方位视频的用户的行为尚未得到充分调查。在本文中,介绍了在计算机(台式/笔记本电脑)环境中观看360度视频的用户的视图轨迹的数据集。 DataSet包括从计算机上观看12位360度视频的观看者,使用鼠标导航和探索环境。所选视频涵盖各种内容,导致不同的导航模式和行为。基于数据集,我们证明观众在某些360度视频类别上共享类似的观看模式。我们还将查看运动模式和统计数据与使用头戴式显示器(HMD)捕获的先前数据集进行比较。数据集已在线提供,以促进对360度视频视图预测,内容显着性分析和VR流等的研究。

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