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The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education

机译:虚拟现实应用在心脏解剖和病理学教育中的设计考虑

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Anatomy and pathology of the human body are complex subjects that cannot be elucidated easily to the medical students through traditional description and illustration methods. The proposed interactive system aims to present clear information on demand. For enhancing further the three-dimensional understanding of the anatomical information, a virtual reality environment was developed in order to accommodate different 3D models of the human body. In this case we opted for the heart model as it presents a unique section of the body that can produce motion and sound. The produced model was further simplified for use by patients who wish to understand better the generic anatomy and typical pathologies of the heart. Additionally the paper presents the data results of the system evaluation performed by ten users. The derived results although promising, highlighted some benefits and drawbacks of the proposed system that we aim, to improve in the near future. Finally the paper concludes with a plan of future work which will entail further interactivity through audio incorporation and gesture recognition.
机译:人体的解剖学和病理是通过传统描述和插图方法可以容易地阐明的复杂对象。拟议的互动系统旨在满足有关需求的明确信息。为了进一步增强对解剖信息的三维理解,开发了虚拟现实环境,以便容纳人体的不同3D模型。在这种情况下,我们选择了心脏模型,因为它呈现了可以产生运动和声音的身体的唯一部分。由于希望了解心脏的通用解剖学和典型病理,进一步简化了所产生的模型。此外,本文提出了十个用户执行的系统评估的数据结果。衍生的结果虽然很有希望,突出了我们瞄准的拟议系统的一些好处和缺点,以改善不久的将来。最后,本文的结论是与未来工作的计划,这将通过音频融合和手势识别进一步互动。

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