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Documenting tangible and intangible cultural heritage using a transmedia approach: The Discover Qu#x00E9;bec mobile application

机译:使用跨媒体方法记录有形和非物质文化遗产:DiscoverQuébec移动应用程序

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The Discover Québec project was a collaborative effort between the Canada Research Chair in Cultural Heritage (Laval University) and Canadian cultural media corporation Idéeclic. Content development was undertaken following a new theoretical, methodological and technological approach, focused on using multimedia as a means to showcase intangible heritage. While the classical approaches to cultural heritage favour tangible objects (artifacts, buildings, etc.), this methodology uses multimedia to show both tangible and intangible cultural heritage in the same space (through a powerful mobile application). Based on the concept of transmedia storytelling, inspired by the works of Henry Jenkins, who has experimented with this concept in the areas of video games, films and comics, we present our adaptation for the field of cultural heritage. The interpretation of cultural heritage has developed primarily from the experience of material things (sites, buildings, landscapes and artifacts), mainly through the use of written texts and 2D photography (and more recently, panophotography and 3D scanning of sites and objects). Different media are often used separately, or in a combination with text and photography to provide a single-layered story of a site, building, landscape or material object. The intangible elements (such as how the site/object has changed uses through time, what it means to residents now, memories, etc.) are rarely included. Our approach attempts to integrate the tangible with the intangible elements, using a variety of media to interpret and give more meaning, value, emotion and mystery. Firstly, we opened up the discussion of heritage in Québec City to include not only the creators of buildings and historic sites, but the actual users of these places. Audio-visual recordings of the people who live in/use the buildings enabled them to participate directly in the interpretation program and to communicate amongst themselves and with - isitors. Secondly, instead of simply using media to tell the story of the founding of a place, we used the flexibility of Idéeclic's inSitu Solutions mobile application platform to showcase multiple “mini-narratives”, all with different views and emphasis. We combined the citizen interviews, videos, and personal interpretations with historical narratives as “Points of interest” for visitors to explore. inSitu Solutions' modular architecture and capacity for media management allowed us to display local knowledge, and create a discovery and learning experience while visitors are in the physical space. The multilingual mobile application features over 100 historic and cultural sites, photographs (2D and 3D), sound and audiovisual recording. At least three different types of media are linked to each point of interest, providing multiple viewpoints and giving life and meaning to historic sites. The app shows evolution over time, and allows visitors to draw up their own itinerary and discover the living elements and the emotion the sites and neighborhoods. Visitors are encouraged to create for themselves a coherent and comprehensive narrative and experience of cultural heritage.
机译:发现Québec项目是加拿大研究主席在文化遗产(拉瓦尔大学)和加拿大文化媒体公司Idéeclic之间的合作努力。通过新的理论,方法论和技术方法进行内容开发,专注于使用多媒体作为展示无形遗产的手段。虽然文化遗产的古典方法有利于有形物体(文物,建筑物等),但这种方法使用多媒体来在同一空间中显示有形和无形的文化遗产(通过强大的移动应用程序)。基于Contractedia讲故事的概念,灵感来自于亨利詹金斯的作品,他在视频游戏,电影和漫画领域试验了这一概念,我们展示了我们对文化遗产领域的改编。文化遗产的解释主要来自物料的经验(网站,建筑物,景观和文物),主要是通过使用书面文本和2D摄影(以及最近,众所周知,遗址和对象的扫描)。不同的媒体通常是单独使用的,或者与文本和摄影的组合一起使用,以提供网站,建筑,景观或材料对象的单层故事。无形元素(例如,当网站/物体如何通过时间改变使用时,现在是居民意味着什么,记忆等)很少包括在内。我们的方法试图使用各种媒体来融合无形元素,以解释和提供更多意义,价值,情感和神秘。首先,我们开辟了对魁北克市遗产的讨论,不仅包括建筑物和历史遗址的创造者,而且包括这些地方的实际用户。居住/使用建筑物的人的视听记录使他们能够直接参与解释计划并在自己和ISITOR中沟通。其次,而不是简单地使用媒体来讲述一个地方的成立的故事,而是利用Idéeclic的Insitu解决方案移动应用程序平台的灵活性来展示多个“迷你叙述”,所有这些都具有不同的观点和强调。我们将公民访谈,视频和个人解释与历史叙述结合为游客探索的“兴趣点”。 Insitu解决方案的模块化架构和媒体管理能力使我们能够显示本地知识,并在访客处于物理空间时创建发现和学习体验。多语言移动应用程序具有超过100个历史和文化网站,照片(2D和3D),声音和视听录制。至少三种不同类型的媒体与每个兴趣点都相关联,提供了多个观点和历史遗迹的生命和意义。该应用程序显示出现随着时间的推移,并允许游客吸引自己的行程,并发现生活元素和情感场所和社区。鼓励游客为自己创造一个连贯和全面的文化遗产的叙述和经验。

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