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A role allocation method for cooperative agents in robotic soccer games

机译:机器人足球比赛中合作社的角色分配方法

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This research describes a dynamic role allocation and fast formation positioning method in the multi-agent robot soccer domain. The optimal role assignment is a well-known problem from operations research, and the problem-solving techniques include the simplex method and the Hungarian method. The goal of those methods is to calculate the running time of positioning and to minimize the sum of all costs. However, the computing concept is different from the practical positioning, because the consuming time of practical positioning is determined by the time it takes for the last agent to reach its target position. In the robot soccer, both of role allocation and formation positioning must be performed in real time, so that robots can be effective in a dynamic environment. Therefore, we propose a new method with dynamic role assignment mechanism to find a near-optimal solution. The proposed method produces a set of corresponding combination quickly, and it is an acceptable approximate solution for the problem. We also provide time complexity analysis of our algorithms in this study, and the evaluation indicates that our method is much faster to complete the role assignment than dynamic programming approaches. Our experiment shows that the output of one-to-one mapping between agents and roles through the initial role allocation and re-allocation. Furthermore, in a robotic soccer game the number of available robots varies as a result of several situations such as hardware or software failures and penalties. Hence, we also use different priorities for the different roles and positions, so that the most important ones will always be played to fulfill the obligations.
机译:该研究描述了多档案机器人足球域中的动态角色分配和快速地层定位方法。最佳角色分配是运营研究的众所周知的问题,解决问题的技术包括单纯形方法和匈牙利方法。这些方法的目标是计算定位的运行时间,并最大限度地减少所有成本的总和。然而,计算概念与实际定位不同,因为实际定位的耗电时间由最后代理到达其目标位置所需的时间来确定。在机器人足球中,角色分配和形成定位都必须实时进行,因此机器人可以在动态环境中有效。因此,我们提出了一种具有动态角色分配机制的新方法,以找到近最佳解决方案。所提出的方法快速产生一组相应的组合,并且是问题的可接受的近似解决方案。我们还提供了对本研究中的算法的时间复杂性分析,评估表明,我们的方法比动态编程方法更快地完成角色分配。我们的实验表明,通过初始角色分配和重新分配,代理和角色之间的一对一映射的输出。此外,在机器人足球比赛中,可用机器人的数量因诸如硬件或软件故障和惩罚而导致的几种情况而变化。因此,我们也使用不同的角色和位置使用不同的优先级,因此最重要的是将始终扮演履行义务。

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