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Robot-Supported Multiplayer Rehabilitation: Feasibility Study of Haptically Linked Patient-Spouse Training

机译:机器人支持的多人康复:触觉链接患者配偶培训的可行性研究

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Multiplayer environments are thought to increase and prolongate active participation in robot-aided rehabilitation. We expect that environments linking patients with their spouses will particularly foster active participation. Thus, we developed two multiplayer games to link the game experience of two players: an Air Hockey game and a Haptic Kitchen game. In the competitive Air Hockey game, differences in skill levels between players were balanced by individualizing haptic guidance or damping forces. In the Haptic Kitchen game, a healthy player could support the patient's movements using a virtual force field. The two players could control the haptic interaction since both the force field and the point of application were visualized. We tested the haptic performance balancing algorithm of the Air Hockey game and the spouse-controlled haptic support of the Kitchen game with patients post-stroke who trained both single- (i.e., alone) and multiplayer training (i.e., with spouse) in eight therapy sessions lasting 45 min each. Mean total rating in Intrinsic Motivation Inventory was 46.9 points (out of 63 points) for multiplayer modes, and 42.7 points for single player modes, respectively. The spouses applied the haptic support in the Haptic Kitchen game during 42 % of the total game duration. We are currently testing more patient-spouse couples to better understand the effects of using these haptic approaches on the behavior and recovery of patients. We foresee this approach can improve the motivation during training and positively influence the at-home behavior of patients, an important goal of rehabilitation training efforts.
机译:多人环境被认为是增加和长期积极参与机器人辅助康复。我们希望将患者与其配偶联系起来的环境将尤其促进积极参与。因此,我们开发了两个多人游戏,以将两个玩家的游戏体验联系起来:一个空中曲棍球比赛和触觉厨房游戏。在竞争的空中曲棍球比赛中,通过个性化触觉引导或阻尼力,球员之间的技能水平的差异。在触觉厨房游戏中,健康的球员可以使用虚拟力领域支持患者的运动。这两个玩家可以控制触觉互动,因为力字段和应用点都被可视化。我们测试了曲棍球游戏的触觉性能平衡算法和厨房游戏的配偶控制的触觉支持,患者患者训练了八个治疗中的单一(即单独的)和多人训练(即用配偶)会话持续45分钟。对于多人动机库存的平均额定值为46.9分(共分为63分),分别为42.7点的单人播放器模式。配偶在触觉厨房游戏中应用了触觉厨房游戏的触觉支持,在总比赛持续时间的42%。我们目前正在测试更多患者配偶夫妻,以更好地了解使用这些触觉方法对患者的行为和恢复的影响。我们预见了这种方法可以提高培训期间的动机,积极影响患者的家庭行为,这是康复培训努力的重要目标。

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