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Lane-change social behavior generator for autonomous driving car by non-parametric regression in Reproducing Kernel Hilbert Space

机译:在再现核心克尼尔空间中的非参数回归自主驾驶汽车的道路改变社会行为发生器

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Nowadays, self-driving cars are being applied to more complex urban scenarios including intersections, merging ramps or lane changes. It is, therefore, important for self-driving cars to behave socially with human-driven cars. In this paper, we focus on generating the lane change behavior for self-driving cars: perform a safe and effective lane change behavior once a lane-change command is received. Our method bridges the gap between higher-level behavior commands and the trajectory planner. There are two challenges in the task: 1) Analyzing the surrounding vehicles' mutual effects from their trajectories. 2) Estimating the proper lane change start point and end point according to the analysis of surrounding vehicles. We propose a learning-based approach to understand surrounding traffic and make decisions for a safe lane change. Our contributions and advantages of the approach are: 1 Considers the behavior generator as a continuous function in Reproducing Kernel Hilbert Space (RKHS) which contains a family of behavior generators; 2 Constructs the behavior generator function in RKHS by non-parametric regressions on training data; 3 Takes past trajectories of all related surrounding cars as input to capture mutual interactions and output continuous values to represent behaviors. Experimental results show that the proposed approach is able to generate feasible and human-like lane-change behavior (represented by start and end points) in multi-car environments. The experiments also verified that our suggested kernel outperforms the ones which were used in a previous method.
机译:如今,自动驾驶汽车正在应用于更复杂的城市场景,包括交叉路口,融合斜坡或车道变化。因此,对于自动驾驶汽车与人类驱动的汽车行事来说是重要的。在本文中,我们专注于为自动驾驶汽车产生车道改变行为:一旦接收到车道改变命令,执行安全有效的车道改变行为。我们的方法桥接高级行为命令与轨迹策划仪之间的差距。任务中有两个挑战:1)分析周围的车辆与轨迹的相互影响。 2)根据周围车辆的分析估计适当的车道改变起点和终点。我们提出了一种基于学习的方法来了解周围的交通,并为安全道改变做出决定。我们的方法的贡献和优点是:1将行为发生器视为再现核心核心(RKHS)的连续功能,其中包含一个行为发生器系列; 2在训练数据上通过非参数回归构建RKHs中的行为发生器功能; 3以所有相关的周围汽车的轨迹作为输入,以捕获相互交互和输出连续值以表示行为。实验结果表明,该方法能够在多汽车环境中产生可行和人类的车道变化行为(由开始和终点表示)。实验还证实我们的建议内核优于以前的方法使用的内核。

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