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Iterative Hough Forest with Histogram of Control Points for 6 DoF object registration from depth images

机译:迭代Hough森林与控制点直方图6 DOF对象注册深度图像

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State-of-the-art techniques proposed for 6D object pose recovery depend on occlusion-free point clouds to accurately register objects in 3D space. To reduce this dependency, we introduce a novel architecture called Iterative Hough Forest with Histogram of Control Points that is capable of estimating occluded and cluttered objects' 6D pose given a candidate 2D bounding box. Our Iterative Hough Forest is learnt using patches extracted only from the positive samples. These patches are represented with Histogram of Control Points (HoCP), a "scale-variant" implicit volumetric description, which we derive from recently introduced Implicit B-Splines (IBS). The rich discriminative information provided by this scale-variance is leveraged during inference, where the initial pose estimation of the object is iteratively refined based on more discriminative control points by using our Iterative Hough Forest. We conduct experiments on several test objects of a publicly available dataset to test our architecture and to compare with the state-of-the-art.
机译:提出的最先进的技术,提出了6D对象姿势恢复依赖于无遮挡点云,以准确寄存在3D空间中的对象。为了减少这种依赖性,我们介绍了一种名为迭代Hough森林的新型建筑,其具有控制点的直方图,该控制点能够估计封闭和杂乱的物体的6D姿势给出候选2D边界盒。我们的迭代Hough森林是使用仅从正样品中提取的补丁来学习的。这些补丁用控制点(HOCP)的直方图表示,“刻度变体”隐式体积描述,我们从最近引入的隐式B样条(IBS)。在推理期间利用该规模方差提供的丰富的辨别信息,其中通过使用我们迭代的Hough森林,基于更多辨别控制点来迭代地改进对象的初始姿势估计。我们对公共数据集的几个测试对象进行实验,以测试我们的架构并与最先进的。

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