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Fast Free-viewpoint Video Synthesis Algorithm for Sports Scenes

机译:适用于运动场景的快速自由视视频综合算法

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摘要

In this paper, we report on a parallel free-viewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes. The proposed method focuses on a scene that is captured by multiple synchronized cameras featuring wide-baselines. The following strategies are introduced to accelerate the production of a free-viewpoint video taking the improvement of visual quality into account: (1) a sparse point cloud is reconstructed using a volumetric visual hull approach, and an exact 3D ROI is found for each object using an efficient connected components labeling algorithm. Next, the reconstruction of a dense point cloud is accelerated by implementing visual hull only in the ROIs; (2) an accurate polyhedral surface mesh is built by estimating the exact intersections between grid cells and the visual hull; (3) the appearance of the reconstructed presentation is reproduced in a view-dependent manner that respectively renders the non-occluded and occluded region with the nearest camera and its neighboring cameras. The production for volleyball and judo sequences demonstrates the effectiveness of our method in terms of both execution time and visual quality.
机译:在本文中,我们在一个平行的自由视点视频合成的算法,可以有效地重建运动场景的高品质的3D场景表现报告。该方法着眼于由多个同步的摄像机配有宽基线捕捉的场景。以下策略被引入,以加速生产采取视觉质量的提高考虑一个自由视点视频的:(1)一个稀疏点云使用体积可视外壳的方法重建,和精确的3D ROI被发现对于每个对象使用高效的连通分量标记算法。接着,致密的点云的重建通过实施仅在感兴趣区视觉船体加速; (2)准确的多面体表面网格通过估计网格单元和所述视觉船体之间的精确交点内置; (3)重建的呈现的外观的视图依赖性方式被再现,其分别使所述非咬合并与最近的相机和其相邻的照相机遮蔽区域。生产用于排球和柔道序列展示在两个执行时间和视觉质量方面我们的方法的有效性。

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