首页> 外文会议>IEEE/RSJ International Conference on Intelligent Robots and Systems >Jumping Motion Generation for Humanoid Robot Using Arm Swing Effectively and Changing in Foot Contact Status *
【24h】

Jumping Motion Generation for Humanoid Robot Using Arm Swing Effectively and Changing in Foot Contact Status *

机译:使用ARM挥杆有效和在脚接触状态下使用ARM挥杆跳跃运动生成*

获取原文

摘要

Human jumping involves not only lower limbs but also whole-body coordination. During jumping, the effect of sinking the center of mass for recoil and arm swing are significant, and they can cause changes in the jump height. However, upper body movements during jumping movements of humanoid robots have not been studied adequately. When jumping involves only the lower limbs, the burden on the lower limbs increases and it is difficult to jump as high as humans do. Also, if the sole is in contact with the ground during jumping movements, we cannot make good use of the ankle joint. Humans raise their heels during jumping movements, but there are few cases where humanoid robots achieve these movements. Therefore, we thought that jumping with recoil motion by the sinking, arm swing, and changing in foot contact status could result in a higher jump height higher than that possible with only lower limb movements. Hence, in this study, we generated jumping motion using sinking, arm swing and changing foot posture. First, a center of mass trajectory was generated by planning the entire jumping motion, and at the same time, the angular momentum was determined for stability. Next, the joint trajectory was calculated using these two parameters. At that time, arm trajectory and foot posture were specified in the null space. This generated a jumping motion considering arm swing. During simulations, this method provided a jump height almost four times the jump height that obtained without arm swing.
机译:人类跳跃不仅涉及下肢,也涉及全身协调。在跳跃期间,沉没质量骨折的效果是显着的,它们会导致跳跃高度的变化。然而,在人形机器人的跳跃运动期间的上身运动尚未充分研究。当跳跃仅涉及下肢时,下肢的负担增加,并且很难像人类一样高。此外,如果鞋底在跳跃运动期间与地面接触,我们就无法充分利用踝关节。人类在跳跃运动期间抬起他们的脚跟,但人形机器人几乎没有造成这些运动的情况。因此,我们认为通过沉没,臂摇摆和脚接触状态改变的反冲运动跳跃可能导致高于可能的跳高高,只有较低的肢体运动。因此,在这项研究中,我们使用下沉,臂摇摆和脚部姿势产生跳跃运动。首先,通过规划整个跳跃运动来产生质量轨迹的中心,同时确定角动量稳定。接下来,使用这两个参数计算联合轨迹。那时,在空白区域中指定了臂轨迹和脚姿势。考虑臂摆动,这产生了跳跃运动。在仿真期间,该方法提供了跳高的跳跃高度,跳跃高度没有臂摆动的跳跃高度。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号