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Mobile learning applications for the elderly: eliciting requirements based on pedagogical and accessibility guidelines

机译:老年人的移动学习应用:基于教学和可访问性指南的引出要求

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In this research full paper we present a set of requirements for an m-learning application for the elderly. Currently, the elderly population has been growing considerably. This fact leads to the country and society adapt and create new opportunities for this audience, since they can present changes and challenges of aging. One of this challenges involves the educational area. Education can take place formally or informally, with face-to-face or distance classes and, in this context, emerges the concept of mobile learning (or m-learning). This modality of learning has generated great expectations for educators and learners, since it has benefits related to the flexibility of learning, especially regarding the adaptation with respect to space and time of use. Based on this potential for flexibility and adaptation, one of the main goals of m-learning is to democratize access to education. Thus, m-learning applications must be adequate and structured to serve the general population, including the elderly. Considering this audience, it is necessary to develop accessible and pedagogically appropriate m-learning applications, since these users may have different skills in comparison with younger students. Elderly people may have their physical, sensory, perception and cognitive abilities compromised due to the aging process and, therefore, m-learning applications must be developed based on these needs. In this paper we present the requirements elicitation process for a m-learning app, focused on elderly users. The requirements were created based on works that involve eliciting requirements for m-learning in general, pedagogical pattern language for this type of domain and pedagogical and accessibility guidelines for m-learning app focused on the elderly. At the very end, such requirements will support the development of a crossword mobile application to the elderly, which should contribute to the learning process of such audience.
机译:在这项研究中,我们为老年人提供了一系列M-Learning申请的要求。目前,老年人的人口一直在得多。这一事实导致国家和社会适应并为这类观众创造新的机会,因为他们可以提出老龄化的变化和挑战。其中一个挑战涉及教育领域。教育可以在正式或非正式地进行,面对面或远距离课程,在这种情况下,出现了移动学习(或M学习)的概念。这种学习的模式为教育工作者和学习者产生了巨大的期望,因为它具有与学习灵活性相关的好处,特别是关于对空间和使用时间的适应性。基于这种灵活性和适应潜力,M-Leature的主要目标之一是使教育的访问。因此,M-Learnal应用程序必须足够并且结构化以服务于包括老年人的一般人群。考虑到这次受众,有必要开发可访问和教学的适当的M学习应用,因为这些用户可能与年轻学生相比具有不同的技能。老年人可能具有由于老化过程而受到影响的身体,感官,感知和认知能力,因此,必须根据这些需求开发M学习申请。在本文中,我们为M-Learning App提供了要求阐述过程,专注于老年人。根据作品创建的要求,涉及涉及M-Learning的诱因要求,这是这种类型的教学模式语言,用于这种类型的域和教学应用程序的教学和可访问性指南,专注于老年人。在最后,这些要求将支持向老年人开发填字游戏移动应用程序,这应该有助于这些受众的学习过程。

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